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Category Archives: Widgets
All posts related to Captivate Widgets
Meet the Captivate Family–Old Man Timeline
Have you ever had one of those ‘Let’s Meet the In-Laws’ dinners? Kinda awkward aren’t they? Often we fail to realize how stunningly varied the human race is until we share a meal with those soon to be related to … Continue reading →
Posted in Captivate Movie Structure, Theory, Widgets
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Tagged captivate, cartoon, child, cpvariables, display object, parent, timeline
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4 Comments
Interactive Widgets
And now, after long delay, I give you: Previously we discussed WHAT makes and Interactive Widget interactive, but now we shall see HOW to make an Interactive Widget interactive. It All Comes Down To This… Unlike Static Widgets who merrily … Continue reading →
Posted in Basics, Interactive Widgets, Widgets
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Tagged failure, hint, interactive, resetCriteria, success
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7 Comments
WidgetFactory 5.1 Released!
Celebration! Yes fellow widget builders, there be a new version of WidgetFactory for us to sink our… keyboards… into… It’s a release candidate. Which means I’m pretty sure there are no serious bugs, but I’m covered if there are. Click … Continue reading →
Posted in WidgetFactory Builds, Widgets
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Tagged aggregator, new features, slides, version, widgetfactory, widgetinfo
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4 Comments
DIY Widget Panel Preview Construction
The two main Widget Modes are Runtime and the Properties Dialog. These are essential to have a working widget. However, they are not the only widget modes. So in this post, we’re going to look at one of the more … Continue reading →
Debugging Widgets Inside Your IDE
Last week we discussed a few ways that you can debug your widget from inside Captivate. This week I’ll show you how to trick your widget into believing it’s in Captivate while still testing in your IDE. To Trick A … Continue reading →
Posted in Debugging, Question Widgets, Tips, Widget Properties
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Tagged debugging, forge, template method, trace
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2 Comments
Debugging – A Widget Debacle
No matter what you’re programming, be it a widget, a desktop app, or anything else, you’re going to need to debug it. Yes, it seems no matter how small the program them bugs will find their way into some crevice. … Continue reading →
Posted in Debugging, Widgets
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Tagged circles, CPXray, debugging, monster, MonsterDebugger, trace
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2 Comments
Static Widgets vs. Interactive Widgets
There seems to be a bit of confusion around about what exactly makes an Interactive Widget ‘Interactive’ and a Static Widget ‘Static’. Many people seem to believe that Static Widgets have no interaction with the audience (no mouse, keyboard, controller, … Continue reading →
Posted in Basics, Interactive Widgets, Static Widgets
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Tagged interactive, static, truth
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8 Comments
Question Widgets – Part 4
The Review Area. Some people love it, most people hate it, either way it’s an aspect of Question Widgets, and Question Widgets are what I’m teaching. What is the Review Area? In theory, the Review Area is supposed to supply … Continue reading →
Posted in Question Widgets, Widgets
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Tagged addAnswer, answer, compareAnswers, question, review area, widget
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18 Comments
Question Widgets – Part 3
No one’s perfect. We all get it wrong occasionally. However at some point, I think this happened soon after pencils came along, people started to expect that they would be able to redo their answer if they got it wrong. … Continue reading →
Question Widgets – Part 2
Last week we looked at what it takes to score a Question Widget. While this is really the only thing you need to know in order to make a ‘working’ Question Widget, there’s a lot more involved in making a … Continue reading →

