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WidgetFactory 5.0 is here!
As you've probably guessed, WidgetFactory 5's main feature is that it now fully supports Captivate 5 and all the new widgety features that come with it (see below). However, the good news is that it is still fully compatible with Captivate 4. In fact, many of the new features in WidgetFactory 5 work with Captivate 4 as well.
If you're too excited to read further, and just have to download it right now, here's the link:
Just a message to all you Widget miesters out there. I know you're all itching for a new CP5 version of WidgetFactory, and I'm here to say you won't have long to wait now. A release candidate for WidgetFactory Version 5 (Numbers 2-4 were too 'unhip' for us) has just gone out to the testers!
I can also confirm to you that WidgetFactory 5 will be entirely compatible with Captivate 4, aside from the new Captivate 5 Widget features, such as the new CaptivateEvents and custom Widget Parameters size. This means that one Widget file will work in both versions of Captivate. In areas where you may need to do things differently depending on the Captivate Version (such as a smaller interface for the Captivate 4 Widget Parameters tab), there are properties that will allow you to differentiate between them.
Aside from that, WidgetFactory is now on Twitter! If you want to keep up with the latest news on widgets, follow WidgetFactory now!
Tristan,
Greetings people! A few posts ago you may recall I alluded to finishing a rather sizeable course that would be available to the general public. Well it's finally here, and we are happy to announce the release of Boulder Dodge with Object Oriented Programming!
This course was a joint venture between Infosemantics and well known training website CartoonSmart. CartoonSmart specialises in courses for Adobe Flash (Although recently they've started branching out into other products). I personally learnt Flash from CartoonSmart, so I was very happy to give something back.
This course is about ActionScript (the coding language behind Adobe Flash), specifically the ins and outs of writing ActionScript as classes, and how to take advantage of the Object Oriented Programming abilities they provide you. In order to teach you this, throughout the course we progressively build a game called Boulder Dodge (heh, heh, heh). You can play it here.